The Zene Library

The Zene Library is a wrapping library that contains many sub libraries. These are generally lower level things like graphics and window management. The original idea was to make fully object orientated abstractions of OpenGL and GLFW but now includes other base libraries like The Zene Physics Library. The end goal is to have a collection of libraries that can be used together to make something like a game engine, but also used separately and mixed with other libraries as well. This isn't a professional project so development will be slow and inconsistent and there may be large changes to some of the core structures.

The main projects being worked on are The Zene Graphics Library, The Zene Windowing Library and The Zene Structs Library.
The Zene Physics Library, The Zene Sprites Library and The Zene GUI Library won't have many change until the main libraries are ready for a release, even if development is still due. This is expected to happen around 2023.


Libraries


Downloads


License

MIT License

Copyright (c) 2022 Owen Fraser

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Credits

OpenGL Loader by Zackary Snow(smack0007) - Source Page
GLFW Loader also by Zackary Snow(smack0007) - Source Page

C# port of StbImageSharp by Roman Shapiro(rds1983) - Source Page
C# port of StbImageWriteSharp by Roman Shapiro(rds1983) - Source Page

Obj file Loader by Chris Jansson(chrisjansson) - Source Page

Rgb and Hsl converter from This site