Structs
The Zene Structs library is a maths library that is the baseline for all my other libraries.
I have also been working on a rust version as well.
Source code,
Rust Version
Graphics
I have worked on the Zene Graphics library since September 2021, and is my biggest project so far.
It is a library designed to fully manage OpenGL graphics from simple shapes to full 3D lighting.
At the moment, there is a context based rendering system, that includes simple draw functions for rectangles, rounded boxes, circles and textures.
There are also a range of default shaders included, for example: basic 3D lighting and depth map rendering for shadows.
The image to the left is an example of the 3D lighting shader in a basic test project without shadow rendering.
Source code

Windowing
The Zene Windowing library is a c# abstraction of GLFW that sets up and integrates with my graphics library.
Source code